COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Scriptwriting
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 303
Spring
2
2
3
5
Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Discussion
Problem Solving
Case Study
Q&A
Critical feedback
Lecturing / Presentation
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to introduce students to the fundamentals script writing
Learning Outcomes The students who succeeded in this course;
  • Write Scenes.
  • Use multi-layered fictional tools.
  • Write sequences consisting of multiple scenes.
  • Write scripts consisting of multiple sequences.
  • Identify the structures in existing scenes.
  • Use the fundamental software tools of screen writing.
Course Description The course is an introduction to the craft of screen writing. Students will be required to creatively read, write, revise and develop scripts. There will be 3 quizzes, 5 assignments and 1 project.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to the course Syd Field, Screenplay, Ch. 2. Blake Snyder, Save the Cat, Ch. 1.
2 Idea, subject, theme Syd Field, Screenplay, Ch. 2. Blake Snyder, Save the Cat, Ch. 1.
3 Fundamentals of any story Syd Field, Screenplay, Ch. 1.
4 People in a screenplay: Characters, supporting characters and stereotypes Syd Field, Screenplay, Ch. 3, 4. Blake Snyder, Save the Cat, Ch. 3.
5 Story structure Blake Snyder, Save the Cat, Ch. 2.
6 Synopsis, logline, tagline Syd Field, Screenplay, Ch. 7.
7 Plot Blake Snyder, Save the Cat, Ch. 5. Robert McKee, Story, Ch. 13.
8 Writing dialogues Screenplayology, Section 3.5 (online)
9 Cinematic and textual time Screenplayology, Section 3.4 (online)
10 Screenplay format Syd Field, Screenplay, Ch. 13.
11 Crafting a scene Syd Field, Screenplay, Ch. 10. Robert McKee, Story, Ch. 10-11.
12 Sequence Syd Field, Screenplay, Ch. 11.
13 Screenwriter’s tool kit: Useful resources and methods An annotated list of useful resources such as screenwriting apps and databases (to be provided by the instructor in advance).
14 Introduction to writing for creative documentaries and the TV Sample documentary and TV drama screenplays (to be provided by the instructor in advance).
15 Review of the semester
16 Review of the semester
Course Notes/Textbooks
Suggested Readings/Materials

Field, Syd. Screenplay: The Foundations of Screenwriting. New York: Delta Trade Paperbacks, 2005. ISBN: 978-0-385-33903-2.

McKee, Robert. Story: Substance, Structure, Style and the Principles of Screenwriting. New York: Regan Books, 1997. ISBN: 9780060391683.

Snyder, Blake. Save the Cat! The Last Book on Screenwriting You’ll Never Need. Studio City: Michael Wiese Productions, 2005. ISBN: 193290 7009.

Screenplayology: An Online Center for Screenplay Studies, https://www.screenplayology.com, created by Andrew Kenneth Gay (Oregon University).

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
45
Presentation / Jury
1
15
Project
1
30
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
4
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
4
64
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
14
3
42
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
2
15
Presentation / Jury
1
14
Project
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to define and discuss the history, underlying concepts and theories of cinema and digital media.

X
2

To be able to develop a storytelling idea for cinema and digital media arts by using creativity and critical thinking.

X
3

To be able to operate specialized technical equipment and competently use software in the fields of cinema and digital media arts. 

X
4

To be able to execute the main tasks in the pre-production, production and post-production of an audio-visual work at the basic level including screenwriting, production planning, operating the camera, sound recording, lighting and editing.

X
5

To be able to perform a specialized task at an advanced level either for pre-production, production or post-production of an audio-visual work.

X
6

To be able to discuss how meaning is made through works of cinema and digital media; in what ways economics, politics and culture affect visual representation; how the conditions of production, consumption, distribution and interpretation shape images.

X
7

To be able to perform specialized tasks for creating digital media narratives with interactive elements.

8

To be able to conduct a critical analysis of a film or a work of digital media arts from technical, intellectual and artistic points of view.

X
9

To be able to take individual responsibility of a film or a digital media work from scratch to product in a problem-solving manner.

X
10

To be able to work as a crewmember by following norms of ethical conduct and taking initiative to improve the ethical standards of his/her working environment.

11

To be able to collect data in the areas of Cinema and Digital Media and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1).

X
12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest